New Arrivals · Games & Indoor Recreation

March 31, 2018
These titles were recently added to the collection of the Public Library of Cincinnati and Hamilton County.

Chess : 5,334 problems, combinations and games

March 30, 2018
Polgár, László, 1946-
©2013
1104 pages : illustrations ; 24 cm
Reprint. Originally published: 1994.
Mate in one (1-306) -- Mate in two (307-3718) -- Mate in three (3719-4462) -- 600 miniature games (4463-5062) -- Simple endgames (5063-5206) -- Polgár sisters tournament-game combinations (5207-5334) -- Solutions.
Chess giant László Polgár presents thousands of puzzles at every level, to keep aficionados occupied virtually forever. Moving through miniature games, endgames, and tournament combinations, this volumes offers a complete course of instruction in the art and strategy of chess.

Molly's game : the true story of the 26-year-old woman behind the most exclusive, high-stakes underground poker game in the world

February 21, 2018
Bloom, Molly, author.
New York, NY : Dey Street, an imprint of William Morrow Publishers, 2017.
262 pages ; 21 cm
"Now a major motion picture"--Cover.
Prologue -- Beginners luck -- Hollywooding -- Playing the rush -- Cooler -- A chip and a chair -- Cold deck -- Epilogue.
Molly Bloom reveals how she built one of the most exclusive, high-stakes underground poker games in the world--an insider's story of excess and danger, glamour and greed. In the late 2000s, Molly Bloom, a twentysomething petite brunette from Loveland Colorado, ran the highest stakes, most exclusive poker game Hollywood had ever seen--she was its mistress, its lion tamer, its agent, and its oxygen. Everyone wanted in, few were invited to play. Hundreds of millions of dollars were won and lost at her table. Molly's game became the game for those in the know--celebrities, business moguls, and millionaires. Molly staged her games in palatial suites with beautiful views and exquisite amenities. She flew privately, dined at exclusive restaurants, hobnobbed with the heads of Hollywood studios, was courted by handsome leading men, and was privy to the world's most delicious gossip, until it all came crashing down around her. Molly's Game is a behind the scenes look at Molly's game, the life she created, the life she lost, and what she learned in the process.

Halo mythos : a guide to the story of Halo

February 7, 2018
Easterling, Jeff, author.
New York : Bloomsbury USA, 2016.
208 pages : color illustrations ; 31 cm
"This official, comprehensive, authoritative guide to the Halo universe, written in collaboration with 343 Industries, the developers of the "Halo" franchise, marks the first time that a book incorporates the entirety of the "Halo" canon, including the games, books, comics, live-action and animated entertainment, and more. The book also includes over 50 specially commissioned full-color paintings showcasing vehicles, artificial intelligence, weapons, ships, and never-before-seen aspects of Halo environments. The amazing illustrations come from a variety of renowned illustrators, including Jean-Sébastien Rossbach, Leonid Kozienko, Benjamin Carré, Isaac Hannaford, and 343's internal art team, too"-- ǂc Provided by publisher.

Here is real magic : a magician's search for wonder in the modern world

February 5, 2018
Staniforth, Nate, author.
New York : Bloomsbury, 2018.
x, 245 pages ; 22 cm
Alchemy -- Heroes -- How to be a starving artist -- Tour -- Fake -- How to light yourself on fire -- The break -- How to disappear -- Kolkata -- The train to Varanasi -- The snake charmer -- God men -- Choomantar -- Go north -- Now we put the river to sleep -- The poet -- The street magicians of Shadipur Depot -- The train to Jodhpur -- Here is real magic.
"Nate Staniforth has spent most of his life and all of his professional career trying to understand wonder--what it is, where to find it, and how to share it with others. He became a magician because he learned at a young age that magic tricks don't have to be frivolous. Magic doesn't have to be about sequins and smoke machines--rather, it can create a moment of genuine astonishment. But after years on the road as a professional magician, crisscrossing the country and performing four or five nights a week, every week, Nate was disillusioned, burned out, and ready to quit. Instead, he went to India in search of magic. Here Is Real Magic follows Nate Staniforth's evolution from an obsessed young magician to a broken wanderer and back again. It tells the story of his rediscovery of astonishment--and the importance of wonder in everyday life--during his trip to the slums of India, where he infiltrated a three-thousand-year-old clan of street magicians. Here Is Real Magic is a call to all of us--to welcome awe back into our lives, to marvel in the everyday, and to seek magic all around us."--Dust jacket flap.

Using computer science in digital gaming careers

January 23, 2018
Culp, Jennifer, 1985- author.
New York : Rosen Publishing, 2018.
80 pages : color illustrations ; 24 cm.
Games and programming -- Game design and game engines -- Art and animation -- Level editors: digital game dungeon masters -- Narrative design -- Devops engineering -- CRUNCH : how games get made -- Networking.
Over the past three decades, video games have moved from the arcade to the home to the palm of a player s hand. And all of those changes have been made possible through technological advancements and application of these advancements through coding. This guide gives those who have already decided to apply their skills to creating digital games, as well as those who love games but don t have a solid career path in mind, the tools and knowledge that every job seeker needs to begin building a career.

Hide and seek : an around-the-world animal search

January 8, 2018
Man, Charlene, author, illustrator.
©2015
1 volume (unpaged) : color illustrations, map ; 31 cm
Help! Some of the animals are hiding! Can you find them and return them to their proper homes? It is a fun seek and find book, full of animals from all around the globe, beautifully illustrated by Charlene Man. It offers a wonderful first introduction for children of 3+ to animals around the world and where they live. Ages 0+

American casino guide.

January 4, 2018
Dania, Fla. : Casino Vacations,
v. : ill., maps ; 22 cm.
Vols. for <1997-2018> by Steve Bourie.

Pokémon cards : the unofficial ultimate collector's guide

December 7, 2017
Majeske, Ryan, author.
©2017
384 pages : color illustrations ; 24 cm
"All current trading card game expansion sets; every ultra rare and secret rare cards; checklists of every expansion set"--Cover.
"8,000 cards & values"--Cover.

Giant seek & find

November 16, 2017
Bécue, Benjamin, 1982- illustrator.
©2015.
1 volume unpaged : color illustrations ; 41 cm.
Cover title.
HOBBIES, QUIZZES & GAMES (CHILDREN'S / TEENAGE). "Giant Seek and Find "is an amazing book because ofits size and all its detailed settings! Children will have fun for hours finding the ten recurring characters and the forty elements per page. Ages 5+

Carlsen vs. Karjakin : World Chess Championship, New York 2016

November 10, 2017
Alburt, Lev, author.
New York, New York : Chess Information and Research Center, [2017]
336 pages : chiefly color illustrations ; 23 cm

365 chess master lessons : take one a day to be a better chess player

October 27, 2017
Soltis, Andy, 1947- author.
London : Batsford Chess, 2017.
384 pages : illustrations ; 24 cm
"Increase your chess knowledge within a year! In this incredibly useful book, renowned grandmaster and well-loved chess author Andrew Soltis analyzes 365 key chess games, one for every day of the year -perfect for players who would like to reach the next level of skill but don't have the time devote hours and hours each day to study"--Back cover.

The comic book story of video games : the incredible history of the electronic gaming revolution

October 12, 2017
Hennessey, Jonathan, 1971- author.
[Emeryville, California] : Ten Speed Press, 2017.
185 pages : chiefly color illustrations ; 26 cm
Includes index.
Totally tubular : the tech evolution that made gaming possible -- They're here...! : the earliest early video games -- Transistors : this means spacewar! -- Cold on the Cold War : gaming heats up -- The heyday of Atari : video games' first dynasty -- The golden age of arcade games: video games give no quarter -- Crash 'n' don't score : the disaster that almost spelled "games over" -- Back to computers : this time it's personal -- Nintendo : "the name of the game is the games" -- Times that try consoles : from Genesis to "Revelations".
A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion dollar industry/artform--told in a graphic novel format.

Simple gatherings

October 5, 2017
Michaels, Melissa, 1967- author.
Eugene, Oregon : Harvest House Publishers, [2017]
124 pages : color illustrations ; 21 cm

Violent video games and society

October 3, 2017
©2018
190 pages ; 23 cm
The importance of Opposing viewpoints -- Introduction -- Can playing violent video games alter our behavior? Violent video games have harmful effects / Brad J. Bushman ; Violent video games aren't necessarily the cause of aggressive behavior / Michael Kasumovic ; Violent video games are a risk factor for youth violence / Iowa State University News Service ; Playing video games does not cause violence / Matt Terzi ; Playing video games reduces stress / Eddie Makuch -- What is the effect of violent video games on health and development? Research shows violent video games reduce emotional reactivity / Craig Anderson ; Violent video games can desensitize young people / Shankar Vedantam ; Cooperative video gaming can increase prosocial behavior / Jeffrey MacCormack ; Playing violent video games increases stress / Yousseff Hasan, Laurent Begue, and Brad J. Bushman ; Playing video games reduces your stress / Ryan Dube ; How violent games are bad for your kids / Laura St. John ; Interpretations of video game studies depend on your agenda / John Walker -- Can violent video games lead to extreme or criminal behavior? Video games don't make deadly shooters / Brendan Keogh ; Violent video games : a place for cyberbullying / Jesse Aaron ; Changing video games could stop bullying / Patrick Stafford ; Study finds no impact of violent video games on bullying / Christopher J. Ferguson and Cheryl K. Olson ; We can't ignore the connections between violent video games and criminal activity / Andy Ruddock -- Should the government regulate violent video games? More studies, more policies needed for video games / Joyram Chakraborty and Nirali Chakraborty ; Violent video games should be banned / Eric Roberts ; Do we need more video game violence regulation? / Shawn Schuster ; Law banning sales of violent video games to minors overturned by Supreme Court / Derek Green ; Banning violent video games won't eliminate the violence in our culture / Alyssa Rosenberg -- For further discussion -- Organizations to contact.

Halo Warfleet : an illustrated guide to the spacecraft fo Halo

October 2, 2017
Peters, Kenneth, author.
New York, New York : Bloomsbury USA, 2017.
96 pages : illustrations (chiefly color) ; 36 cm
Includes index.
"With 10 incredible spacecraft cross-sections"--Cover.

Significant zero : heroes, villains, and the fight for art and soul in video games

September 27, 2017
Williams, Walt, author.
New York : Atria Books, 2017.
x, 290 pages ; 24 cm
Tutorial -- God, lies, and video games -- Breaking in -- Eat shit or die trying -- The cruel tutelage of Peter Griffin -- Enraptured -- Made men -- Lost at sea -- Significant zero -- Character flaws -- Walking the line -- We are not heroes -- Development never changes -- Airplanes -- Into darkness -- Not the fall but the stop -- Epilogue: New game plans.
"An award-winning videogame writer offers a rare behind-the-scenes look inside the gaming industry, and expands on how games are transformed from mere toys into meaningful, artistic experiences"-- Provided by publisher.

Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made

September 18, 2017
Schreier, Jason, author.
New York : Harper Paperbacks, [2017]
xxi, 278 pages ; 21 cm
Introduction -- Reporting note -- Pillars of eternity -- Uncharted 4 -- Stardew Valley -- Diablo III -- Halo wars -- Dragon age: Inquisition -- Shovel Knight -- Destiny -- The Witcher 3 -- Star Wars 1313 -- Epilogue.
"You've got your dream job--making video games. You have a great project, great designs, and clever controls. One morning, you get a call from your producer. Turns out that wall-jumping trick won't work because the artists don't have time to design a separate animation just for the plumber to move that way. Also, your lead designer keeps micromanaging the programmers, which is driving them crazy. Your E3 demo is due in two weeks, and you know there's no way you can get it done in less than four. You'll have to cut out some of the game's biggest features just to hit your deadlines. And suddenly the investor is asking if maybe you can slash that $10 million budget down to $8 million, even if you have to fire a few people to make it happen? Welcome to video game development. In his years covering the industry, Jason Schreier has often heard developers say that any game actually released is a miracle. In Blood, Sweat, and Pixels, Schreier takes you behind the scenes of some of the biggest recent games to share never-before-told stories of the struggles and failures the development teams faced along the way. His reputation for great storytelling and fly-on-the-wall detail will provide readers with the clearest picture yet of what actually goes on behind the scenes. Each chapter will cover a different game, from major studios with nine-figure budgets to indie games with half a dozen people on their teams. The chapters will also focus on a variety of subjects in the process, from building the basics to adjusting for fan reaction post-launch. Blood, Sweat, and Pixels will give readers an unparalleled inside look at one of the biggest entertainment industries in the world"-- Provided by publisher.

Auction bridge made easy : the latest bridge rules explained in a simple and understandable way

September 5, 2017
Simonton, Sue Gunning.
Cincinnati, Ohio : Gibson Art Co., ©1923.
19 pages ; 18 cm
Copy in Genealogy & Local History Dept., Cincinnati Collection is bound in blue faux leather with front cover color bird vignette lettered in orange. Small brown stain at free edge of the front flyleaf.

Five nights at Freddy's : the Freddy files

August 30, 2017
Cawthon, Scott, 1971-
New York, NY : Scholastic Inc., [2017]
158 pages : color illustrations ; 21 cm
"The official guidebook to the bestselling video game series"--Cover.
"Based on the series five nights at Freddy's" --t.p.
Five nights at Freddy's -- Five nights at Freddy's 2 -- Five nights at Freddy's 3 -- Five nights at Freddy's 4 -- Five nights at Freddy's: sister location -- The novel series.
"Fans and gamers can immerse themselves in the series' mythology, gameplay, and secrets as we unwind the twisted mysteries hidden at the heart of Freddy Fazbear's Pizza. Delving into each game, players can map the animatronics' paths, learn how the timed elements of the games work, and discover how to trigger unique events"--Page [4] of cover.

Crash override : how Gamergate (nearly) destroyed my life, and how we can win the fight against online hate

August 30, 2017
Quinn, Zoë, 1987- author.
New York : PublicAffairs, [2017]
vii, 242 pages : illustrations ; 24 cm
Crash -- Signing on -- An eternal flame in a Taco Bell dumpster -- Witches and inquisitors -- Cracks in my armor -- All my exes live in .txts -- Override -- Net worked -- Law and order SJW -- Actually, it really is about ethics. Sometimes. -- I was a teenaged shitlord -- Digital hygiene and you! -- Miss Manners' guide to being a better internet citizen, as told by some rude nerd -- Okay, but seriously, please tell me exactly what I can do to help if someone I know is being screamed at by anime nazis -- August isn't the end.
A widely recognized indie developer and leading advocate against online abuse traces the story of her experiences at the center of the Gamergate controversy while outlining recommendations for combating online harassment.

I am a dice controller : inside the world of advantage-play craps!

August 30, 2017
Scoblete, Frank.
Chicago, Illinois : Triumph Books, [2015]
246 pages ; 24 cm
"This book give you winning tips on how to play craps"-- Provided by publisher.

Minecraft : guide to the Nether & the End

August 24, 2017
Milton, Stephanie, author.
New York : Del Rey, [2017]
79 pages : color illustrations ; 22 cm
"Survival is difficult in the perilous Nether and End dimensions, and you'll need to up your game if you want to make it back to the Overworld. The official Minecraft : Guide to the Nether & the End will teach you how to navigate the alien terrain, battle the native mobs and find rare blocks and items. With insider info and tips from the experts at Mojang, this is the definitive guide to survival in the Nether and the End"--Back cover.

ChessBase complete : chess in the digital age

June 23, 2017
Edwards, Jon, 1953- author.
©2014
352 pages : illustrations ; 25 cm
Includes index.

It's all a game : the history of board games from Monopoly to Settlers of Catan

June 6, 2017
Donovan, Tristan, author.
New York : Thomas Dunne Books, 2017.
viii, 292 pages ; 25 cm
"Board games have been with us longer than even the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It's All a Game, British journalist and renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games have captured hearts and minds all over the world for generations"-- Provided by publisher.

Rise of the dungeon master : Gary Gygax and the creation of D & D

May 15, 2017
Kushner, David, 1968- author.
New York : Nation Books, [2017]
136 pages : chiefly illustrations ; 23 cm
"Rise of the Dungeon Master tells, in graphic form, the story of Gary Gygax, co-creator of Dungeons & Dragons, one of the most influential games ever made. Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D & D conventions were set up around the country and the game inspired everything from movies to the first video games. With D & D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture"--Provided by publisher.

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